Wednesday, 26 November 2014

Battleship

Iterating Battleships

On Friday 17th October in Rob lesson, we was given a task to play a well known game called Battleships. The only thing he wanted us to focus on was what enjoyment we was getting from that game and which mechanic led the fun.

So basically i played the game with my partner and what i observe was there are some tension where i feel happiness and accomplished when i land a hit. Sometimes i get bit frustrated and tent to swear a bit when i can't control my action from what i say, but other than that i mostly enjoy the game play of Battleship. 

Near the end of the game we both were at our last ship (or as i would say the last showdown. Sorry just had to say it). We get to the feeling where the pressure gets too high and if one of us makes a mistake on not landing a hit, then you start to feel more worried and more pressure builds up inside of you. It the feeling where you absolutely have to win at no cost and hoping to land a hit to win the game.

After playing our 1st game, we then get a chance to iterate the game with our own rules. What my partner suggest was adding 3 more smaller (or one-ers and he would say) so that it will be more harder to find the small battleship as we known that we will always go for the largest or midway ships. 

After giving it a try, we seem to feel that it wasn't working out since it still the same game we play previously before iterating it. And also the game will last much longer to find the small ships. 

I would still keep iterating the game to find the best solution on making it fair and more enjoyable for both players to have fun. But other than that, the lesson learned me how we can have more fun with board games and other different emotion by iterating the game.

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